Enderal - The Shards of Order is a total conversion mod currently in development for Bethesda Softwork's Skyrim. The story of Enderal is not set in the Elder Scrolls world of Tamriel, but takes place in its own universe, creating a new, interesting world completely unrelated to Skyrim. Enderal is being developed by volunteers from the dedicated modding community SureAI, best known for their acclaimed Oblivion total conversion Nehrim – At Fate's Edge that was awarded “Best Singleplayer Editor's Choice” by moddb.com and “Mod of the Year 2010” by PC Gamer. Enderal bases upon the Skyrim game engine and aspires to become a role playing game comparable to professional game industry products. The continent of Enderal is the stage for an extensive, completely new and epic adventure.
Enderal is not only the sequel to Nehrim, but also takes place in the very same universe, just a couple of years after the events of the Nehrim story line. It aims to continue the tradition of the intensive and complex storytelling introduced in Nehrim. This basically means: What we do here is fantasy for adults, it is dirty and immersive, and there are no fairies. Nehrim's storytelling had some flaws that we want to get rid of – there will be more player decisions and deeper characters. In addition, the skill system will differ a lot from the one in Skyrim. Enderal will feature the known XP based skill system from Nehrim, improved with certain aspects that will help players to specifiy their characters in a more detailed way, thus intensifying the connection between player and avatar. Long story short, Enderal will be a classic RPG with alternative storytelling features. Be excited!
A Sealed Letter From Enderal
"...For thousands of years, the god Malphas was our ideal, our idol, our destiny. When Malphas died, we lost the meaning, the brilliance of his reign. But we replaced him. With something deeper, with something we will fight for. To keep the social order in Enderal, Malphas' death was kept secret--and thus the risk that the truth may leak out.
Tealor Arantheal, our old leader, is back. And he has the support of the Order of Mages. This order was funded by his son, Narathzul Arantheal, to fight the gods. There will always be men like Narathzul Arantheal, their emotions make them insecure, fickle, they believe every lie, every ruse, solely out of fear that they might be true. Tealor is different. He is so self-controlled and considered. His generosity seems to pay off. Crush your enemies by making them your friends...
He came to Enderal, to the center of millennial power and powerlessness, without an armada, without military force, without a desire of power, but with a vision... Tealor speaks of a pattern that we have not yet understood in its deepest levels, some kind of destructive evolution. The disappearance of an entire civilization, traceless, without any sign of war or destruction.
But we know about it, we are the alliance of old enemies, we can invest all our knowledge and all our wisdom in our future, instead of wasting them in a concept of an enemy. We will resist and give everything. Our newly given freedom must not perish in vain. Today, paladins, we will achieve salvation, redemption, which gods and fate never gave us...!"